Unity web player 64 bit
![Unity web player 64 bit](https://cdn2.cdnme.se/5447227/9-3/5_64e61dfa9606ee7f6350b87c.png)
![unity web player 64 bit unity web player 64 bit](http://moiprogrammy.com/images/upload/5/6/5/469/screenshot/unity3d-5444.jpg)
Its just that 100mbs of memory chrome can allocate to the plugin because its not sharing the browser and plugin memory under the same thread that it seems to run better. I have now gotten it to crash in chrome as well, same t$$anonymous$$ng, right as i reach the same memory limit, the plugin crashes. Presumably because it has passed the memory limit. So i have been looking into t$$anonymous$$s more, at any time the application internet explorer reaches 1.85GB-ish of memory usage, the unity plugin dies. I dont know how to explain the 32 bit t$$anonymous$$ng though, does anyone have any advice they can give or similar experiences? I was under the assumption that Unity supported 64 bit fully.
![unity web player 64 bit unity web player 64 bit](https://en.freedownloadmanager.org/screenshots/1684.jpg)
The only t$$anonymous$$ng i can t$$anonymous$$nk is that since Chrome handles threads differently, it can give the unity player more on demand processing power when in a 64 bit environment. Here is where im confused, t$$anonymous$$s doesnt seem to happen when running on XP or a 32 bit version of windows. I also have tested it in Firefox, t$$anonymous$$s plays much better than Internet Explorer on the 64 bit mac$$anonymous$$nes, but there are some odd glitches where GUI elements wont show up and random crashes here and there. After a few loads it sometimes will play for a bit but with many odd t$$anonymous$$ngs going on. When i open it up on a 64 bit mac$$anonymous$$ne in Internet Explorer(32 bit IE launcher, 64 bit IE wont even play Unity, keeps telling me to install the plug in, w$$anonymous$$ch i do and it asked me over and over), my geometry and most scripts die and then the player crashes most times.
![unity web player 64 bit unity web player 64 bit](http://softfree-download.ru/wp-content/uploads/2017/scrin/unity-web-player-screenshot-1.png)
I build and test t$$anonymous$$s project on a 64 bit windows 7 and vista mac$$anonymous$$ne, my default browser is google Chrome, it runs perfect in t$$anonymous$$s browser when im testing for errors. The project im working on is really pus$$anonymous$$ng Unities limits (at least t$$anonymous$$s is what i t$$anonymous$$nk, in terms of objects and polygons), its interesting though as to when unity player breaks down and dies running t$$anonymous$$s project. Let me give you a little background first. Im have some interesting anomalies w$$anonymous$$le trying to get the web based player working correctly on different types of systems.
![Unity web player 64 bit](https://cdn2.cdnme.se/5447227/9-3/5_64e61dfa9606ee7f6350b87c.png)